Most users ever online was 5180 on Thursday,, 01:31 In total there are 484 users online :: 300 registered, 26 hidden and 158 guests (based on users active over the past 5 minutes) Unmodified and verified game files, directly from Steam.ĭiscussions and support in foreign languages. Subforums: Releases, Tutorials, Standalones, Other Gaming Platformsĭiscussions and chatter that do not fit into other subforums.Ĭoders and crackers only - work in progress! Bringing your party of traders/adventurers on the local Baron's pay-roll/feudal oath to a not explored collapsed dwarf mine for some trade goods to bring back to home base and bumping into tunneling Agartha on accident and having a quick scuffle, but then unearthing a horror monument and having to escape with just your lives. Now Trade and Taint sounds real neat still, an actual rogue-like in in the Dominions/Conquest universe is just ripe for story and gameplay. If Illwinter made a space game though I would still buy it, purely because Illwinter made it. Sadly I just get real bored of space games and I don't even know why. I am also kinda hoping Illwinter will someday release a space themed game with focus on designing and editing spacecrafts and other space ships with weapons and other modules to handle simulated space combat, not to mention trade and taint as I really would like to see more Dominions themed roguelike games. Illwinter games is without a doubt my favorite video game company, indie or otherwise. Looking forward to this and it will be an insta-buy from me as soon as it comes out. Originally posted by Nick:While I was hoping for about five new factions to play with (to match the 5 part of Conquest of Elysium 5), that is just me being greedy. Would also give a greater sense of progression. It would give more reason to defend and fight over towns and other trade point locations. Would be so much better being able to use my trade power. Every 1 trade point added to a resource buys/sells X amount per turn/month. It could be something similar to the Dominions 4 research screen where research is allocated per school of magic.Ī trade menu with a list of available resources and adding your trade points to either buy or sell them. Other than the trade I'm very excited for COE5 This! A new trade UI where it would be possible to allocate where the trade poitns are going would be really nice. Maybe I want to buy more iron than the over price or perhaps I want to sell lots of iron while buying lots of gems or another resource at the same time. In COE4 it doesn't matter how many trade points you have, you can only trade one resource and don't really get too much control of how much you buy or sell. I'm looking forward to the new features but, trade was always a little to simplified for me. Originally posted by KingJeb7843:Has trade been improved? It's the only thing you have not mentioned in the description.
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